#include "BHunter.h"

BHunter::BHunter(glm::vec3 _Pos, float _r, std::string _Name,
		std::string _modelFName, ModelPool *_mPool, PathFinder *_pathfinder) :
		Building(_Pos, _r, _Name, _modelFName, _mPool, _pathfinder)
{
	type = OBJ_BHUNTER;
	parentType = OBJ_BUILDING;
}

BHunter::~BHunter(void)
{
}

void BHunter::control(float t)
{
	if (sleeping)
		return;

	if (((status == STATUS_UNDER_CONSTRUCTION) || (status == STATUS_PLACED))
			&& timer.GetInterval(1000))
		updateAge();

	if (slaves.size() > 0)
	{

	}

}